﻿using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif

public class LoadMenu : MonoBehaviour 
{
	public Text tSave1, tSave2, tSave3;

	void Start () 
	{
		GetSaveName();
	}

	public void GetSaveName()
	{
		tSave1.text = PlayerPrefs.GetString("SAVENAME1");
		tSave2.text = PlayerPrefs.GetString("SAVENAME2");
		tSave3.text = PlayerPrefs.GetString("SAVENAME3");
	}

}
